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Divinity original sin 2 talents levels
Divinity original sin 2 talents levels










(It also triggers on Opportunist attacks, Reactive Shot, etc. Executioner works for everyone that does damage, give it to your primary finisher early, and add it to others when you've eliminated the better options. After deciding on Lone Wolf/Glass Cannon or not (I prefer Lone Wolf myself), the most important talents are AP efficiency related: Elemental Affinity for mages, Opportunist (AKA 0 AP attacks) for melee, and Gladiator (from Gift Bag) for melee w/shield. If you're not using the Gift Bag Pet Pal, give it to at least one character by level 3 for extra quests/exp. Does not affect summoned creatures.ĭecided a newer write-up of best general talents was needed from someone that plays Tactician/Honor Mode. Zombie crawler lasts 3 turns or until character is resurrected. When an allied character dies, a Zombie Crawler is raised at their corpse, under their control. Melee attacks deal additional fire damage to burning targets, poison damage to poisoned targets and physical damage to bleeding targets. You become Invisible while pickpocketing. Cycle of Earth and Air increases your Geomancer and Aerotheurge combat abilities by 2. Can happen once every 3 turnsĪt the start of an encounter, you gain one of two statuses: Cycle of Fire and Water or Cycle of Earth and Air. Cycle of Fire and Water increases your Pyrokinetic and Hydrosophist combat abilities by 2. You gain immunity to stunned, frozen, knocked down, polymorphed, petrified, crippled for 1 turn after being affected by one of these statuses. (Note: can still backstab with normal weapon attacks, but not with skills, even weapon based) Your attacks never miss but cannot deal critical strikes. Can happen only once per turn.Įvery time someone casts a Source Spell in combat you receive a 20% chance of gaining a Source Point. I have certainly ran through this game enough times to try it all.Every time you are hit with a melee attack while wielding a shield, you perform a counterattack. This was my favourite of builds I spliced together. All will succomb to the flames you now wield. His family three generations in the past will die. Hit a fellow with a flurry of blows? All 5 hits will apply the Crescendo. This staff applies FLAMING CRESCENDO on every melee hit. There is a staff in the kemm manor sold by a lizard. Warfare skills? All of them are converted into your equipped staves damage type! Battering ram of flames! Crippling blow of poison! Battle stomp a wave of water damage instead!īut the dirtiest part of this build. so if you invest in the spell crit talent.savage sortilage well.

divinity original sin 2 talents levels

Your whirlwind will be doing some crazy elemental damage, and. Pyro and Geo for Adding poison + sparkmaster. and you can have some nasty spells in your back pocket to blow up some fools at range. Surprisingly useful), along with plenty of other good picks.ĭepends.

#DIVINITY ORIGINAL SIN 2 TALENTS LEVELS FREE#

Maybe wits for higher crit chance and going first in the turn order, but not strictly necessary.Ī few goods talents you could take are things like Opportunist (enemies leaving you area of control are automatically attacked once per turn) executioner (gain two AP for killing, cannot be used with the pawn) and the pawn (gives you 1 free AP worth of movement per turn.

divinity original sin 2 talents levels

Don't invest in constitution on any build really. I believe tentacle lash scales off of strength though, so don't bother with that spell if you go spear. Stat wise, If you plan on using a sword, go with strength. I find shields are better on mages with wands, instead of melee guys. Gives extra points to put into strength/memory/other stats in general as a passive. Medusa head can help with magic damage if you need it. Things like tentacle lash and medusa head are good. Polymorph: powerful supportive and offensive skills, great secondary to fall back on. Things like living on edge, shackles of pain, and last rites (I think that was the name) will help you deal damage and stay alive, along with health you gain from hurting enemies HP. Necromancy: These skills can make you pretty tank, and let you do higher damage. Chloroform can be used against magic users. has some decent powers, like adrenaline, the pawn (if you don't take executioner from warfare) and several others. Your most important skill for any physical damage user.

divinity original sin 2 talents levels divinity original sin 2 talents levels

All your physical damage scales off of this, and it has most of your abilities. I personally find these to be good choices on a physical melee user.










Divinity original sin 2 talents levels